Lore wiki — setting and story, not stats or game mechanics.
Factions
Maelstrom
Watson gang obsessed with chrome, risk, and raw intimidation.
Maelstrom reads as volume turned up: aggressive cyberware, loud aesthetics, and a reputation for unpredictability that is itself a deterrent. They thrive where institutions are weak and shock value buys space.
Dynamics
- Excess as signal — More chrome, more noise; fear and respect blur.
- Instability — Leadership churn and volatile alliances can flip situations quickly.
- Watson — Tight geography makes turf disputes personal and frequent.